![]() To make things right and to make it perfectly clear that those are two very different games, we came up with a brilliant plan (if we do say so ourselves): we’ll just add two or three more games into the VR mix! That way there can be no doubt: we remain committed to VR and having fun with this amazing new tech! Of course, we’ll first ship updates and work faster to complete the existing games in Early Access. The bad: We now have two games in Early Access, both set in Serious Sam universe, which seems to create some confusion among fans and it’s our fault. The good: we couldn’t have possibly predicted all of the preferred ways of locomotion, but once more we got amazing feedback and added even more ways to move around the virtual world. The decision was made to bring this game to Early Access as well. So good, in fact, that we felt confident that the game was *almost* ready for VR. Instead, we started experimenting with VR and prototyping movement in The First Encounter and made surprisingly good progress. Since The Last Hope movement was on a room-scale level and the whole game is essentially an arcade-like experience and a love letter to old machines, adding full locomotion to the game meant that we’d have to start from scratch, ditch or re-make most of the levels and basically abandon the original idea altogether. Note to self: stick to the original GDD and ship planned features first, collect Early Access feedback and implement those ideas later.Ĭase in point: one of the most requested features from VR fans was actually moving around the map and exploring. The thing is, the decision to implement co-op straight away made a joke of our timetable for regular content updates and this left us with more and more fans requesting a status update on the game (we DO have one today). ![]() Serious Sam VR: The Last Hope in co-op requires serious skill and teamwork at harder difficulty settings and the game is even more fun when played with a friend. But we said we’d listen, so we rushed to implement this feature and were very proud that we actually pulled it off. While co-op was and remains one of the often requested features, the truth is that a fairly small percentage of players actually plays in co-op. We tried to implement, well, almost all of those ideas. We were also amazed by our own stupidity and naivety. We were amazed with the amount of positive comments, great ideas and new features that our fans suggested. ![]() It’s been an incredibly exciting time for us as we launched our first VR title and our first game in Early Access. Hi!) never claimed to be any good we’re just going to drop this right here. Good news everybody! A great PR team could milk this list for an entire month or more, but since our PR team (and in reality it’s just me, the bald middle aged guy writing this. Shaanti update for SSVR: The Last Hope is coming! New planet, new guns, new enemy type, new features AND a new boss.
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